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- regc(0, "TFACTOR")
-
- pshader("
-
- ps_1_4
-
- texld r0, t0_dw.xyw ;spot UV
- texld r1, t1_dw.xyw ;spoz Z
- texld r2, t2 ;RGB=terrain colormap
- texld r3, t3 ;details
- texld r4, t4 ;detailsmasks
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-
-
-
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- dp3 r3.rgb, r3, r4 ;Mul details with masks = DETAILS
- +mul r0.a, r0.b, r1.b
-
-
- mul r0, r0.a, c0
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- mul r2, r2, r3
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- mul r0, r0, r2
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-
-
- ")
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